An in-game view of the shared Cubicles neighborhood, with player avatars and personalized offices.
A view from inside Cubicles. Every visit starts with the neighborhood.

An office world, not office work.

Cubicles is a place to explore alongside other people. Rather than assigning jobs or running a virtual business, you move through a 3D office, look at individual spaces, and decide what you want to spend time with.

The office is the setting, not a productivity requirement. You can arrive without a project to promote, a team to bring, or a space to rent. A short walk through the neighborhood is a complete way to experience the game.

Every office is a reason to stop.

Personalized cubicles give people and projects a place in the world. A sign can tell you what someone is making; a distinctive arrangement can make you pause. Instead of scrolling past a profile, you encounter it while walking through a place.

Double-click a cubicle to inspect it and read the information its owner has chosen to share. Some spaces point to outside projects or websites. Follow those links only when you want to leave the game and learn more; a player’s external site is separate from Cubicles.

You can also open Map for a broader view. Don’t treat a quiet office as an empty one: a personalized space can be interesting to visit even when its owner is not around.

Say hello. Or just enjoy the view.

The game includes chat, a people directory, and social controls. Look at what is available in your current session; some actions require an account. These give you ways to notice and interact with other players without turning your visit into a scheduled meeting.

If you start a conversation, a specific question is a better opener than a pitch. Ask about an office detail or a project you actually looked at. Keep personal information private and respect people who would rather keep exploring.

You can also play quietly. Walking around, discovering a new space, and leaving with a design idea do not require a conversation. Who you see will depend on who is visiting at the time; this guide does not imply a guaranteed number of active players.

Not the usual office simulator.

“Office game” can mean several different things. Here is the useful distinction before you visit:

An employee-management simulator
Usually centers on staffing, resources, company growth, or efficiency. That is not the focus of Cubicles.
A work meeting platform
Exists to organize actual work. Cubicles is a game and a social place; do not assume it replaces conferencing or collaboration software.
The Cubicles neighborhood
Centers on visiting a shared world, discovering people, and making a personal space if you choose to rent one.

If you like decorating, the office design guide covers that side. If you are mainly curious about the world, there is no need to become a space owner first.

Try a visit with no agenda.

Open Cubicles as a guest, follow one aisle, and stop at a space that catches your attention. Look at the owner’s project, check the layout, and keep going. Try chat if you feel like saying hello.

There is no checklist you need to complete. The point is to see whether you enjoy being there. For the practical details—movement, camera controls, and guest access—read how to play Cubicles.